Atrinos wrote:SurrenderMonkey wrote:Lord Heluene wrote:So CCP nerfed my missiles a while back and I swiitched to a carrier because of it, now I am being punished by CCP for making isk in the ship they pushed me into. How thoughtfull!! NOT
The self-importance of anyone who manages to rationalize necessary gameplay changes as, "I'm being punished!" is mind-boggling.
Tell you what: Why don't you tell us what you think should happen instead?
Here's the problem: There's WAY too much ISK flowing into the economy. This major overabundance is attributable to the ISK-generating capabilities of ratting supers and carriers.
Provide a solution to this problem.
Alternatively, present an argument in favor of allowing the entire game's economy to collapse in lieu of making you sad by correcting the problem.
Failing that, just bugger off.
1. Eve is a Sandox Game. So why shouldn't they be allowed to make money in Caps and Supercaps?
2. There are much smarter ways to decrease the isk flow. For example a global tax for ratting bounties with 20%. So why just **** up shipclasses
3. Many ppl were ratting in supers for a long time. It never was a Problem cause there were only a few of them. Skill injectors were anounced and now much More ppl were ratting in Caps and supercaps. This Problem was selfmade by ccp...
1. Nobody said they shouldn't be allowed to make money in caps and supercaps. The assertion is that the amount of money being made in caps and supercaps is unsustainable, and needs to be brought into line.
2. A global tax on ratting bounties would impact all ratters, including those who aren't currently earning the massively outsized incomes of carriers and supercarriers. This fails to address the problem that was identified, impacting far more players. Why should a VNI ratter take a 20% hit to address the problem of the ISK-generating capabilities of carries and supercarriers being too high? Now, if you had said, "A 50% tax on bounties generated by Carriers and Supercarriers," then you may have been on to something. Pretty hacky kludge, but at least it targets the problem.
3. And your point here is... what? Even if we blame injectors, what is the actual point you imagine you're making? What part of this is actionable? What is your suggestion? Are they supposed to remove injectors from the game? Or are you trying to assert that since it's CCP's "fault" (All balance and gameplay problems are CCP's fault in this sense, btw. It's also their responsibility to correct those missteps) it should just be allowed to persist indefinitely?
Given the above, you have utterly failed at the task of presenting a solution that addresses the problem. Please try again.